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Commander~DEST
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PostSubject: March 10   Thu Mar 11, 2010 5:22 am

I got some done today:

Version 0.0.0.6:
-Updated character.
-Imported 2 new pick-ups.
-Added new DP Splash. (The one for neko's game)

@Hegemege: I need to to fix the animation placement and all that, after you got it working good, try to add the bounce in the run, you know what I mean. This is top priority.

@Nrage: Just keep doing what you do. We need an ammo pack sprite. I think we are going to have just a few different sprites for the different weapons, and then just add text. It'll save a lot of work.

I'll post more soon.

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PostSubject: Re: March 10   Thu Mar 11, 2010 5:41 am

Ammo pack? I do have ammo pickups located in resources/weapons...

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PostSubject: Re: March 10   Thu Mar 11, 2010 5:58 am

Oh, my bad. I thought they were the actual ammo, not the pickups.

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Neko
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PostSubject: Re: March 10   Thu Mar 11, 2010 7:15 am

Version 6 >.<
Where the hell did that come from?

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PostSubject: Re: March 10   Thu Mar 11, 2010 10:43 am

Next version after I added new character and splash and stuff. We can't stay on 0.0.0.5 forever!

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PostSubject: Re: March 10   Thu Mar 11, 2010 11:07 am

I guess you right. Get on skype more. Its way easier to talk.

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PostSubject: Re: March 10   Thu Mar 11, 2010 11:28 am

Ill be on it more now that I'm back. Smile

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Hegemege
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PostSubject: Re: March 10   Fri Mar 12, 2010 2:24 am

Hmm...

I am being too busy now to test and code the bounce thing but here are few ideas on how it can be done...

check if the sprite is the running sprite, then if imageindex mod 3 = 0 or 1, y-=1, if imgindex mod 6 = 2 or 3 y+=1

or something like that, you just have to change the y coordinate as the arm and other stuff are snapped at the right position. Also, move any snapping codes to end step rather than step.

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PostSubject: Re: March 10   Fri Mar 12, 2010 5:25 am

Ok. I'll look into that. As of right now I am trying to get the new character sprite working perfect. It's all out of place.

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PostSubject: Re: March 10   Fri Mar 12, 2010 9:06 am

Got a lot done today. The animation is literally perfect. The only think right now is that the gun is underneath the egs but that will change once I seperate the legs from the body. If you didn't know that we were going to make this seperation that's fine, we just decided about a day ago. After doing the seperation we will be able to make it looking like he's breathing very easily, also we'll add the running bounce. I'll continue to work on this in the next few days. I will also be working on weapon changing

@Nrage: can you make a pause button that has the same blue glow effect? It will look amazing. Thanks in advance, it should only take you a minute.

Version 0.0.0.6:
(Yesterday)
-Updated character.
-Imported 2 new pick-ups.
-Added new DP Splash.
(Today)
-Adjusted shell landing position.
-Fixed animation positions to make it appear fluid.
-Player's arm is now managed by obj_player.
-Gun's position is now aligned with player.

I am putting a lot of time in despite my busy schedule. I want to make up for the last few weeks. The game is really shaping guys, just look at it one peice at a time. We'll get there! And it will be amazing.

I was talking to Neko and we agreed that Biolab 4 and Space Arrow should be our last projects using GM. We will move on the C++ so that we can make quicker, better games.

Keep up the great work,
Micah Stairs

P.S: I posted a team request on the GMC, I'll keep you updated.

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PostSubject: Re: March 10   Sat Mar 13, 2010 4:53 pm

Made those sprites and replaced the current pause sprite with it, but the sprite for when its pressed in hasn't been implemented. Leaving that to you smart programmers, but that sprite is in the game labelled "pause2" I believe.

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PostSubject: Re: March 10   Sun Mar 14, 2010 2:31 am

Thanks, I'll get that done tonight. As well as a few other things.

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PostSubject: Re: March 10   Sun Mar 14, 2010 5:15 am

It's all setup now. Although it looks like the edges of the glow are cut off. You mind fixing that? Feel free to use a bit more space. I'm going to work on the weapon change now.

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PostSubject: Re: March 10   Sun Mar 14, 2010 5:57 am

I made a quick 3 click bug fix, changed pause button snapping to End Step so it follows the view perfectly, while I checked current progress. Awesome work guys!

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PostSubject: Re: March 10   Sun Mar 14, 2010 6:50 am

Great. I've done lots of little things today, I'll post my changes when I'm done.

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PostSubject: Re: March 10   Sun Mar 14, 2010 9:30 am

Version 0.0.0.6:
-Updated character.
-Imported 2 new pick-ups.
-Added new DP Splash.
-Adjusted shell landing position.
-Fixed animation positions to make it appear fluid.
-Player's arm is now managed by obj_player.
-Gun's position is now aligned with player.
-Updated pause button graphics.

NEW:
-Touched-up current weapon sprite, alpha inconsistency.
-Reorganized some sprites and objects into folders, and deleted a few uneccessary sprites and objects.
-Imported S9 and Uzi weapon and ammo sprites, adjusted some of them.
-Pause button bugfixes.
-Adjusted health display position.
-Added text to weapon display that says which weapon you are currently using.
-Weapon change well underway.


I have done a lot today, largly the weapon change engine. You will notice a few things that look half-done. Rest assured, i am still in the middle of working on a bunch of stuff. I am so glad that I got the weapon change engine working, it took a bit of work, but it was well worth it.

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PostSubject: Re: March 10   Sun Mar 14, 2010 3:49 pm

Whoa, why are the ammo pickups used for ammo in the HUD display? That just looks freakin' wierd guys, the sprites you should be using for ammo display is My Dropbox\Biolab 4\Resources\HUD\Small_ammo.

I've reorganized the sprites a bit since there seems to be some confusion, so to remove any doubt there has been a HUD folder added, yes every and any thing in this folder is meant for HUD purposes only. Also added Pickup Items folder containing only sprites for pickup items such as health and etc. Both folders located in Resources, thank you.

And I'm sure you guys are aware of this, but just in case your not the Uzi should be much lower in the hands. Right now the character is holding the gun by the clip lol! There are a ton of other issues with the weapons, but I'm sure you just haven't gotten around to addressing those. Except there is a wierd thing when I reloaded the S9 the new sprite was a white Uzi, it was kinda wierd.

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PostSubject: Re: March 10   Sun Mar 14, 2010 8:22 pm

Small ammo, is for all weapons?

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PostSubject: Re: March 10   Sun Mar 14, 2010 9:28 pm

No just for small weapons hence the name, you can see there is also shotgun ammo and I haven't made ammo for the rest of the weapons cuz there really is no need at this point.

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PostSubject: Re: March 10   Mon Mar 15, 2010 1:03 am

The ammo is split up into types like, Pistol, Machinegun, Sniper, Shotgun and so on.

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PostSubject: Re: March 10   Mon Mar 15, 2010 2:38 am

Ok, gotcha.

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PostSubject: Re: March 10   Mon Mar 15, 2010 3:30 am

Alright, I got a few more things done. The placement of some things are still real messed up, but it is coming along. Feel free to work on it. Just say what you did. Thanks.

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PostSubject: Re: March 10   Mon Mar 15, 2010 7:02 am

Okay I did what you said and created Uzi_empty and Uzi_clip for ya located in the weapons folder. Smile

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PostSubject: Re: March 10   Tue Mar 16, 2010 7:40 am

Thanks. I'll get the weapon engine sorted out ASAP. There's a handful of issues.

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PostSubject: Re: March 10   Wed Mar 17, 2010 8:30 am

Fixed a glitch with the achievement engine, and touched up uzi sprite.

Things that need to be done:

-I need help with the weapon change stuff. Anything you see that needs to be done, please do it. It's a lot of work. Example: When you walk, the body shifts back and the gun moves slightly. The gun's not a big issue, but things like this. When it drops the clip, it's in the wrong spot. The shells need a consistent forumla to follow to find the right spot to start.

Also, Hegemege, if you can't it would be really helpful to get the player walking on stairs. Smile

All in all good work, check out that 3D application I put in Dropbox. Believe it or not, it's a extension to GM.

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