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Nragemachine

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PostSubject: Creative Dept.   Sat Nov 14, 2009 2:41 am

CREATIVE ASSIGNMENTS:
>Explosions, fx, dust clouds, weapons discharge and weapons fire fx etc.
>Concept art can be helpful in illustrating any ideas you have.
>HUD design.
>Menu and Skill tree design.
>Music and SFX
>Weapon or weapon upgrade ideas.
>Enemy ideas


WEAPONS SO FAR:
Quote :

(All information subject to change.)
KEY:
☆=common
☆☆=less common
☆☆☆=rare
★=very rare
----------------
GENERAL: All classes have access to these weapons.
1.Grenade ☆
2.S9 Pistol ☆
3.P44 Pistol ☆
4.Uzi ☆☆
5.Automatic Shotgun ☆☆
6.SMG-190 ☆☆
7.Incinerator ☆☆
8.Thunderstorm ☆☆
9.Thermal Gun ☆☆☆
ASSAULT: Assault class weapons.
1.--- ☆
2.HG-40 Assault Rifle ☆☆
3.LMG-120 Ghost ☆☆☆
RECON: Recon class weapons.
1.LR-22 EagleEye ☆
2.F1 Hellcat ☆☆
3.Ocelot ☆☆☆
DEMOLITIONS: Demolitions class weapons.
1.Proximity Mines ☆
2.TDR-1 Demon ☆☆
3.Remote Rocket Launcher ☆☆☆
SPECIAL:Unique weapons that can only be found once or acquired under special conditions.
1.Cerberus ★
2.GAT-50 Minigun ★

-------------------------------
WEAPON DESCRIPTIONS:
Thermal Gun: This experimental weapon fires thermal energy exceeding 4000 degrees. Its primary fire is a narrow highly-concentrated beam while its secondary fire shoots a wide short-range burst.
Primary fire-Heat Beam: Concentrated narrow medium-range beam.
Secondary fire-Thermal Wave: A burst of thermal energy that is short range, but fires a wide-beam, less damage than Heat Beam.

LR-22 EagleEye: Very accurate from long range, this rifle is a favorite among Cytocorp recon soldiers, despite its somewhat slow rate of fire it can inflict heavy damage.
Secondary Fire-Sniper Scope: When the right button on the mouse is held down the view follows the crosshairs able to reach a certain distance away from the idling shooter.

F1 Hellcat: Although not as accurate as the EagleEye, this long-range rifle fires at an incredibly high rate.
Secondary Fire-Sniper Scope: When the right button on the mouse is held down the view follows the crosshairs able to reach a certain distance away from the idling shooter.

Ocelot: A long-range energy rifle that fires with incredible force, as a result of it firing such powerful bursts it must recharge before every shot.
Secondary Fire-Sniper Scope: When the right button on the mouse is held down the view follows the crosshairs able to reach a certain distance away from the idling shooter.

Remote Rocket Launcher: This weapon fires fly-by-wire rockets that can be controlled by the user while airborne. Although these are concussion rockets, using the secondary fire button activates remote detonation.

GAT-50 Minigun: A special-issue gattling gun, the GAT-50 fires armor piercing rounds and an incredible speed.

Cerberus: Dr. Bryce's personal creation, this weapon causes its intended target to implode upon itself when subjected to a constant stream of graviton energy. Beware though, this weapon drains energy quickly.
NOTE: While you hold down the fire button with your mouse over the intended target you can slowly move them around like a gravity gun until they implode!(except bosses)

SMG-190: Even though lacking in attack power, this machine gun fires at an impressive rate and can be considerably accurate for a machine gun.

HG-40 Assault Rifle: This heavy duty machine gun fires as a much slower rate and is less accurate than the SMG-190, but inflicts more damage.

Uzi: This small, hand-held weapon fires rounds at a very fast rate and is a drive-by favorite among gangsters.

LMG-120 Ghost: This energy rifle fires long streams of energy at a high rate and is considered a very formidable weapon commonly used by Cytocorp special ops soldiers.

Automatic Shotgun: This weapon fires a wide blast, which can be deadly at close range.

Incinerator: This medium-range weapon can spew a stream of flames across the room.
Secondary Fire-Fireball: Fires a short-range blast of fire.

Thunderstorm: This heavy-duty tazer fires a cable, when contact is made to its victim 75,000 volts of electricity are passed through their body. Hold down the fire button to continue electrifying your target.
-------------------------------
UPGRADES/ATTACHMENTS:
Silencer W/ Scope: Can be added to side-arms only.
Red-eye Scope: Rifle upgrade.
Grenade launcher: Can be attached to only a few solid-round rifles.
Cloaking Device: This device creates a field that bends light around the weapon and its user, drains energy. Can only be attached to energy-based weapons that do not have a secondary fire.
Silencer: Can be attached to some solid-round rifles.
Magazine Upgrade: Increase the number of rounds that a solid-round weapon can hold in a single clip.
Energy Cell: Decreases rate of energy consuption for energy-based weapons.
Energy Shield:creates a shield around the front of the weapon protecting the user from frontal enemy fire, drains energy. Can only be attached to energy-based weapons that do not have a secondary fire.
Flashlight: Can be attached to some solid-round rifles.


There are 5 other weapons I have already sprited not listed here: S9 pistol, P44 pistol, grenade, proximity mine, TDR-1 Demon. Please share your ideas for weapons as well...

Gun Upgrading system beta: mediafire.com ?gmmdjznnknm

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Last edited by Nragemachine on Sat Dec 12, 2009 3:32 am; edited 10 times in total
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Hegemege
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PostSubject: Re: Creative Dept.   Sat Nov 14, 2009 2:44 am

When we have planned out more weapons and upgrades, I suggest we make an organized "Weapon Tree". Needed details can be included after the tree.

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PostSubject: Re: Creative Dept.   Sat Nov 14, 2009 2:45 am

Sure I will post in more detail when I have the time.

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Hegemege
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PostSubject: Re: Creative Dept.   Sat Nov 14, 2009 2:47 am

Good, I'll post the weapon upgrade thing you sent me and edit your 1st post.

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PostSubject: Re: Creative Dept.   Sat Nov 14, 2009 3:54 am

I really love the remote rocket concept, and it has inspired me to create a rocket engine.;..
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PostSubject: Re: Creative Dept.   Sat Nov 14, 2009 4:12 am

Very well done engine! We will certainly use this concept.

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Hegemege
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PostSubject: Re: Creative Dept.   Sat Nov 14, 2009 4:50 am

I have the scrollbar script if you need it for the list on the left cyclops

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PostSubject: Re: Creative Dept.   Sun Nov 15, 2009 2:26 am

@Hacker: Sounds cool, that will be fun to try out in a practical demonstration!
@Hege: Good to hear, we'll definitely need that!

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PostSubject: Re: Creative Dept.   Tue Nov 17, 2009 4:23 am

I will add more to the first post when I have more time. I will update the first post often so read that first before posting, thank you!

EDIT: Also added new weapons upgrades starting with energy cell.

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PostSubject: Re: Creative Dept.   Sat Nov 21, 2009 3:56 am

Weapons list updated, now how many guns should there be and what kinds? Also if Legion is still planning to do character classes, which of these weapons should be exclusive to what classes?

UPDATED SPLASH: mediafire.com ?im2izmzmjyb
(There were some lighting issues that bugged me so I went ahead and cleaned them up.) Very Happy

Remember guys, in the first post is where you can see all of the creative assignments, if you would like to do the menus you will design it to Hege's specifications and as far as the weapons upgrade demo goes, that is just a demo. If you want to redo the menu and the menu icons go ahead...

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PostSubject: Re: Creative Dept.   Sun Nov 22, 2009 11:40 am

triple post :O im tellin!! lol
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Nragemachine

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PostSubject: Re: Creative Dept.   Wed Nov 25, 2009 2:33 am

Weapons list updated, I urge all to read and give input, there are a few slots left where I'd like more weapons to go. Remember creative people there is lots of work to be done, please post here for assignment.

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PostSubject: Re: Creative Dept.   Fri Dec 04, 2009 3:20 am

*Pity bump.

Legion if you are ever around to read the first post please do and give feedback. I'm not really sure what to do about Assasin class weapons and would like your ideas please...

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PostSubject: Re: Creative Dept.   Fri Dec 04, 2009 7:50 am

well what do u need help with coming up with ideas for? weapons, story, character development? just tell me what you need done and I'll try to get a spark

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PostSubject: Re: Creative Dept.   Sun Dec 06, 2009 4:25 am

Ideas, well bosses, weapons that have yet to be filled (EDIT: Actually the weapon list may well be complete pending any suggestions or objections), maybe ideas for levels. Mostly though I would like someone to design the menus, HUD, and/or FX and explosions. That would be most helpful. As for menus consult with hege to make sure you know what it needs to have in it.

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PostSubject: Re: Creative Dept.   Sun Dec 06, 2009 7:05 pm

I have uploaded some concept art here: http://gullesnuffs.deviantart.com/art/Factory-145604257 I will add more stuff when I get time.

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Nragemachine

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PostSubject: Re: Creative Dept.   Tue Dec 08, 2009 2:59 am

Very interesting work, I like the colors and the textures, they're very dark. If you can incorporate art like that into backdrops or a menu that would look terrific!

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PostSubject: Re: Creative Dept.   Fri Dec 11, 2009 9:43 am

Like, where is the P-90?
We need a totally random and strong gun. Something like a waffle cannon that hits super heavy damage.

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PostSubject: Re: Creative Dept.   Sat Dec 12, 2009 3:31 am

Okay well there are a few good candidates here...

9.Thermal Gun
3.Ocelot
2.TDR-1 Demon
3.Remote Rocket Launcher
1.Cerberus
2.GAT-50 Minigun

I would say that these are the most powerful weapons, I just notices a blank slot in the Assault class weapons so we should fill that with an appropriate weapon, but if you have something specific in mind then share your ideas in detail and if nothing else put it in the unique weapons category.

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PostSubject: Re: Creative Dept.   Sat Dec 19, 2009 5:26 am

I replaced the * with stars.
* = ☆
** = ☆☆
*** = ☆☆☆
**** = ★

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PostSubject: Re: Creative Dept.   Sun Dec 20, 2009 4:40 am

^Very nice, thanks!

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PostSubject: Re: Creative Dept.   Sat Feb 27, 2010 4:01 pm

New Uzi sprites added to biolab 4/resources/weapons and also in the weapons upgrade engine sprites.

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PostSubject: Re: Creative Dept.   Sun Feb 28, 2010 2:09 am

Cool. I'll check it out.

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PostSubject: Re: Creative Dept.   Sun Feb 28, 2010 3:25 am

I just edited the Uzi images a bit so you guys know, I hope you like their original design and can't wait to see this and the new CB added to the EXE. Very Happy


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PostSubject: Re: Creative Dept.   Mon Mar 01, 2010 9:09 am

Whoa, check out this fully automatic shotgun: http://www.youtube.com/watch?v=7wg1pFNwTOE

Just finished my own version of an auto shotgun much like this one (I think ours is better don't you?):

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