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Hegemege
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PostSubject: Text Box Engine   Fri Nov 13, 2009 11:24 pm

Hi! I merged some textboxes I had done before and improved them a bit with one example I downloaded somewhere ages ago.

DOWNLOAD LINK:

mediafire.com ?xtlmnoutiyy

it automatically lines the text, and you can skip it to the end and show next message with just one click!

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Hacker

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PostSubject: Re: Text Box Engine   Sat Nov 14, 2009 3:45 am

What do you mean? Its just a text box?
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Commander~DEST
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PostSubject: Re: Text Box Engine   Sat Nov 14, 2009 4:07 am

Hegemege, that is a very efficient text box engine. You have done well. I will add this to the download page.

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Hegemege
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PostSubject: Re: Text Box Engine   Sat Nov 14, 2009 4:49 am

@Hacker
Well, yes. At least I DID something Very Happy and btw its very easy to use...

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PostSubject: Re: Text Box Engine   Sat Nov 14, 2009 5:59 am

wow cool!
do you mind if I use this for GG projects? I will of course give credit
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Hegemege
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PostSubject: Re: Text Box Engine   Sat Nov 14, 2009 6:37 am

Sure, but I think the credit won't fully go to the right owner because I copied some stuff from others examples. You can always include my name in any credits though Razz send me a PM if you want the gmk

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PostSubject: Re: Text Box Engine   Mon Nov 16, 2009 8:45 am

Um... Hegemege. I encountered a problem. When you set the variable "line_length". Does it measure in characters or pixels. I think it measures in characters and that could create very uneven lines, because some characters are wider than others.

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PostSubject: Re: Text Box Engine   Mon Nov 16, 2009 9:30 pm

line_length is in pixels

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PostSubject: Re: Text Box Engine   Sat Nov 28, 2009 11:24 am

So what exactly is this engine going to be used for? Intro scenes before levels? The tutorial? Battle log? Credits?

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PostSubject: Re: Text Box Engine   Sat Nov 28, 2009 6:07 pm

I was thinking that it would be used in intro scenes, as subtitles. We can also use it in other places if we want prelined text somewhere and we can take the typing part out easily.

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PostSubject: Re: Text Box Engine   Sat Nov 28, 2009 11:48 pm

Alright. thanks for the clarification!

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PostSubject: Re: Text Box Engine   Thu Dec 03, 2009 8:19 pm

For those of you who haven't heard, I am upgrading this Textbox Engine into a Dialogue Engine, which will go on to include our Level 1 text and a few graphical enchancements. I will have this done very soon. And then I will combine this to the Main engine once Hegemege is finished updating it. Sound good?

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PostSubject: Re: Text Box Engine   Fri Dec 04, 2009 2:54 am

Sounds delicious! cherry

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PostSubject: Re: Text Box Engine   Fri Dec 04, 2009 8:21 pm

I am finished! Check it out! And give input!


Dialogue Engine (version 1) downloads:
Source
Exectuable

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Hegemege
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PostSubject: Re: Text Box Engine   Fri Dec 04, 2009 9:03 pm

Looks good but I think that you should place the icons in the middle part(raise them by the height of the textbox) so that there's more space for text. I think the colors were a bit off in the bar, maybe something darker? And, include the name of the current speaker in the text or make a little box for it just above the text or something...

Well done!

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PostSubject: Re: Text Box Engine   Fri Dec 04, 2009 9:12 pm

cool, when is resource pack 3 coming out??

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PostSubject: Re: Text Box Engine   Fri Dec 04, 2009 9:18 pm

Resource Pack 3 will probably be around December 12.

As for the color and text, that will be no problem, I'll get those fixed. But I really don't think we should chaneg the position of the icons. If we ever need some more space, you can just put "..." and then continue on the next page.

I'll change color and text, but yeah, I really don't see any problem with the position.

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PostSubject: Re: Text Box Engine   Fri Dec 04, 2009 9:20 pm

oh okay I see.

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PostSubject: Re: Text Box Engine   Fri Dec 04, 2009 11:09 pm

Well, I managed to get it done. The only problem that I see that might cause us grief is the Commander Zie text. It looks too long to be put there. Either I make the text smaller, abbreviate it to "Cdr. Zie, adjust the layout to make some more room, or just leave it as it is.


Dialogue Engine (version 2):
-Source
-Executable

-New layout and colors the textbox area.
-An extra 8 pixels in length for the text.
-View speaker's name.
-Fade out player's name and photo when they aren't speaking.

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PostSubject: Re: Text Box Engine   Sat Dec 05, 2009 1:51 am

Thank you DEST! Looks much better now! I hope others agree too...

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PostSubject: Re: Text Box Engine   Sat Dec 05, 2009 3:00 am

That's good! Well, at least this can't in anyway be considered worse than the last version! Are you still having that glitch you mentioned earlier?

So my next assignment is to add this to your engine once your done, as well as some animations and sound effects. I'll also try to find some time this weekend to work on soundtracks.

And all of you guys know what to do, so keep on working hard! We are really making headway on this game!

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PostSubject: Re: Text Box Engine   Sat Dec 05, 2009 5:52 am

Thats so true. Design is half of a game

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PostSubject: Re: Text Box Engine   Wed Dec 16, 2009 6:42 am

Commander~DEST wrote:
You have done well.

Sorry for spam but that made me think you were going to make a grasshopper speech lol.

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